dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-simplification-unused-s.../0-opt.wgsl

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WebGPU Shading Language
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struct S {
arr : array<i32, 2u>,
}
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struct buf0 {
one : i32,
}
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@group(0) @binding(0) var<uniform> x_9 : buf0;
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var<private> x_GLF_color : vec4<f32>;
fn func_struct_S_i1_2_1_i1_(s : ptr<function, S>, x : ptr<function, i32>) -> i32 {
let x_16 : i32 = *(x);
(*(s)).arr[1] = (x_16 + 1);
let x_18 : i32 = x_9.one;
let x_19 : i32 = (*(s)).arr[x_18];
let x_20 : i32 = *(x);
if ((x_19 == x_20)) {
return -1;
}
let x_21 : i32 = *(x);
return x_21;
}
fn main_1() {
var a : i32;
var i : i32;
var j : i32;
var s_1 : S;
var param : S;
var param_1 : i32;
a = 0;
i = 0;
loop {
let x_22 : i32 = i;
let x_23 : i32 = x_9.one;
if ((x_22 < (2 + x_23))) {
} else {
break;
}
j = 0;
loop {
let x_25 : i32 = j;
let x_26 : i32 = x_9.one;
if ((x_25 < (3 + x_26))) {
} else {
break;
}
let x_28 : i32 = i;
let x_29 : i32 = j;
let x_79 : S = s_1;
param = x_79;
param_1 = (x_28 + x_29);
let x_31 : i32 = func_struct_S_i1_2_1_i1_(&(param), &(param_1));
let x_32 : i32 = a;
a = (x_32 + x_31);
continuing {
let x_34 : i32 = j;
j = (x_34 + 1);
}
}
continuing {
let x_36 : i32 = i;
i = (x_36 + 1);
}
}
let x_38 : i32 = a;
if ((x_38 == 30)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}