dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-simplify-component-unif.../0-opt.wgsl

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struct buf0 {
two : i32,
}
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var r : i32;
i = 0;
r = 0;
loop {
let x_35 : i32 = r;
let x_37 : i32 = x_7.two;
if ((x_35 < (x_37 * 4))) {
} else {
break;
}
let x_41 : i32 = r;
let x_43 : i32 = x_7.two;
let x_46 : i32 = i;
i = (x_46 + vec4<i32>(1, 2, 3, 4)[(x_41 / x_43)]);
continuing {
let x_48 : i32 = r;
r = (x_48 + 2);
}
}
let x_50 : i32 = i;
if ((x_50 == 10)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}