dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-single-block-elim-self-.../0-opt.wgsl

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WebGPU Shading Language
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struct buf0 {
injectionSwitch : vec2<f32>,
}
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var<private> g : i32;
@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
g = 0;
loop {
let x_8 : i32 = g;
let x_46 : f32 = x_6.injectionSwitch.x;
if ((x_8 < i32((x_46 + 2.0)))) {
} else {
break;
}
let x_9 : i32 = g;
g = (x_9 + 1);
}
let x_11 : i32 = g;
a = x_11;
loop {
let x_12 : i32 = g;
let x_56 : f32 = x_6.injectionSwitch.y;
if ((x_12 < i32(x_56))) {
} else {
break;
}
let x_13 : i32 = g;
g = (x_13 + 1);
}
let x_15 : i32 = a;
a = x_15;
let x_16 : i32 = a;
if ((x_16 == 2)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}