dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-step-sinh/0-opt.wgsl

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WebGPU Shading Language
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v1 : vec2<f32>;
var v2 : vec2<f32>;
v1 = vec2<f32>(1.0, -1.0);
let x_22 : vec2<f32> = v1;
v2 = step(vec2<f32>(0.400000006, 0.400000006), sinh(x_22));
let x_27 : f32 = v2.x;
let x_29 : f32 = v2.y;
let x_31 : f32 = v2.y;
let x_33 : f32 = v2.x;
x_GLF_color = vec4<f32>(x_27, x_29, x_31, x_33);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}