dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/discards-in-control-flow/0-opt.wgsl

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WebGPU Shading Language
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var<private> x_GLF_color : vec4<f32>;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
var ll : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
let x_30 : f32 = gl_FragCoord.x;
if ((i32(x_30) < 2000)) {
} else {
ll = 0;
loop {
let x_41 : f32 = gl_FragCoord.x;
if ((x_41 < 0.0)) {
discard;
}
let x_6 : i32 = ll;
if ((x_6 >= 5)) {
break;
}
continuing {
let x_7 : i32 = ll;
ll = (x_7 + 1);
}
}
let x_49 : f32 = gl_FragCoord.x;
if ((i32(x_49) >= 2000)) {
discard;
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}