dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/mix-floor-add/0-opt.wgsl

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WebGPU Shading Language
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var<private> x_GLF_color : vec4<f32>;
fn GLF_live6mand_() -> vec3<f32> {
return mix(bitcast<vec3<f32>>(vec3<u32>(38730u, 63193u, 63173u)), vec3<f32>(463.0, 4.0, 0.0), vec3<f32>(2.0, 2.0, 2.0));
}
fn main_1() {
let x_27 : vec3<f32> = GLF_live6mand_();
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}