dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/unreachable-continue-statement/0.wgsl

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WebGPU Shading Language
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struct buf0 {
injectionSwitch : vec2<f32>,
}
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var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_7 : buf0;
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fn computeColor_() -> vec3<f32> {
var x_injected_loop_counter : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_injected_loop_counter = 1;
loop {
let x_38 : f32 = x_7.injectionSwitch.x;
if ((x_38 > 1.0)) {
let x_43 : f32 = x_7.injectionSwitch.x;
if ((x_43 > 1.0)) {
continue;
} else {
continue;
}
}
return vec3<f32>(1.0, 1.0, 1.0);
}
}
fn main_1() {
let x_31 : vec3<f32> = computeColor_();
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}