dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/unreachable-discard-stateme.../0-opt.wgsl

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WebGPU Shading Language
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struct buf0 {
injectionSwitch : vec2<f32>,
}
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn computePoint_() -> vec3<f32> {
let x_48 : f32 = x_7.injectionSwitch.x;
let x_50 : f32 = x_7.injectionSwitch.y;
if ((x_48 > x_50)) {
discard;
}
return vec3<f32>();
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}
fn main_1() {
var x_34 : bool = false;
loop {
let x_36 : vec3<f32> = computePoint_();
let x_41 : f32 = gl_FragCoord.x;
if ((x_41 < 0.0)) {
x_34 = true;
break;
}
let x_45 : vec3<f32> = computePoint_();
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_34 = true;
break;
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}