dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/uv-value-comparison-as-boolean/0.wgsl

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WebGPU Shading Language
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var c1 : bool;
var uv : vec2<f32>;
var i : i32;
var x_37 : bool;
var x_37_phi : bool;
var x_9_phi : i32;
let x_34 : f32 = uv.y;
let x_35 : bool = (x_34 < 0.25);
c1 = x_35;
i = 0;
x_37_phi = x_35;
x_9_phi = 0;
loop {
x_37 = x_37_phi;
let x_9 : i32 = x_9_phi;
if ((x_9 < 1)) {
} else {
break;
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
continuing {
let x_7 : i32 = i;
i = (x_7 + 1);
x_37_phi = false;
x_9_phi = 0;
}
}
if (x_37) {
return;
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}