dawn-cmake/test/tint/samples/triangle.wgsl.expected.wgsl

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WebGPU Shading Language
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const pos = array<vec2<f32>, 3>(vec2(0.0, 0.5), vec2(-(0.5), -(0.5)), vec2(0.5, -(0.5)));
@vertex
fn vtx_main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4<f32> {
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
}
@fragment
fn frag_main() -> @location(0) vec4<f32> {
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}