dawn-cmake/test/tint/shader_io/vertex_input_mixed.wgsl.exp...

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WebGPU Shading Language
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struct VertexInputs0 {
@builtin(vertex_index)
vertex_index : u32,
@location(0)
loc0 : i32,
}
struct VertexInputs1 {
@location(2)
loc2 : f32,
@location(3)
loc3 : vec4<f32>,
}
@vertex
fn main(inputs0 : VertexInputs0, @location(1) loc1 : u32, @builtin(instance_index) instance_index : u32, inputs1 : VertexInputs1) -> @builtin(position) vec4<f32> {
let foo : u32 = (inputs0.vertex_index + instance_index);
let i : i32 = inputs0.loc0;
let u : u32 = loc1;
let f : f32 = inputs1.loc2;
let v : vec4<f32> = inputs1.loc3;
return vec4<f32>();
}