dawn-cmake/test/tint/shader_io/vertex_output_locations_str...

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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(location = 0) flat out int loc0_1;
layout(location = 1) flat out uint loc1_1;
layout(location = 2) out float loc2_1;
layout(location = 3) out vec4 loc3_1;
layout(location = 4) out float16_t loc4_1;
layout(location = 5) out f16vec3 loc5_1;
struct VertexOutputs {
int loc0;
uint loc1;
float loc2;
vec4 loc3;
vec4 position;
float16_t loc4;
f16vec3 loc5;
};
VertexOutputs tint_symbol() {
VertexOutputs tint_symbol_1 = VertexOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(0.0f), 2.25hf, f16vec3(3.0hf, 5.0hf, 8.0hf));
return tint_symbol_1;
}
void main() {
gl_PointSize = 1.0;
VertexOutputs inner_result = tint_symbol();
loc0_1 = inner_result.loc0;
loc1_1 = inner_result.loc1;
loc2_1 = inner_result.loc2;
loc3_1 = inner_result.loc3;
gl_Position = inner_result.position;
loc4_1 = inner_result.loc4;
loc5_1 = inner_result.loc5;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}