dawn-cmake/test/tint/shader_io/vertex_output_locations_str...

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#include <metal_stdlib>
using namespace metal;
struct VertexOutputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
float4 position;
half loc4;
half3 loc5;
};
struct tint_symbol_1 {
int loc0 [[user(locn0)]] [[flat]];
uint loc1 [[user(locn1)]] [[flat]];
float loc2 [[user(locn2)]];
float4 loc3 [[user(locn3)]];
half loc4 [[user(locn4)]];
half3 loc5 [[user(locn5)]];
float4 position [[position]];
};
VertexOutputs tint_symbol_inner() {
VertexOutputs const tint_symbol_2 = VertexOutputs{.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f), .position=float4(0.0f), .loc4=2.25h, .loc5=half3(3.0h, 5.0h, 8.0h)};
return tint_symbol_2;
}
vertex tint_symbol_1 tint_symbol() {
VertexOutputs const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.loc0 = inner_result.loc0;
wrapper_result.loc1 = inner_result.loc1;
wrapper_result.loc2 = inner_result.loc2;
wrapper_result.loc3 = inner_result.loc3;
wrapper_result.position = inner_result.position;
wrapper_result.loc4 = inner_result.loc4;
wrapper_result.loc5 = inner_result.loc5;
return wrapper_result;
}