dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-increment-inside-clamp/0-opt.wgsl

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WebGPU Shading Language
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struct buf0 {
one : i32,
}
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@group(0) @binding(0) var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : array<i32, 3u>;
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var b : i32;
var c : i32;
a[0] = 1;
a[1] = 2;
a[2] = 3;
b = 0;
let x_38 : i32 = x_8.one;
let x_40 : i32 = a[x_38];
c = x_40;
let x_41 : i32 = c;
if ((x_41 > 1)) {
x_GLF_color = vec4<f32>(0.0, 1.0, 1.0, 0.0);
let x_45 : i32 = b;
b = (x_45 + 1);
}
let x_47 : i32 = b;
let x_48 : i32 = (x_47 + 1);
b = x_48;
let x_50_save = clamp(x_48, 0, 2);
let x_51 : i32 = a[x_50_save];
a[x_50_save] = (x_51 + 1);
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let x_54 : i32 = a[2];
if ((x_54 == 4)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}