dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-transpose-multiply/0-opt.wgsl

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WebGPU Shading Language
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m : mat2x2<f32>;
m = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0));
let x_26 : mat2x2<f32> = m;
let x_28 : mat2x2<f32> = m;
let x_30 : mat2x2<f32> = (transpose(x_26) * transpose(x_28));
let x_31 : mat2x2<f32> = m;
let x_32 : mat2x2<f32> = m;
let x_34 : mat2x2<f32> = transpose((x_31 * x_32));
if ((all((x_30[0u] == x_34[0u])) & all((x_30[1u] == x_34[1u])))) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}