dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/switch-if-discard/0-opt.wgsl

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WebGPU Shading Language
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struct buf0 {
injectionSwitch : vec2<f32>,
}
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@group(0) @binding(0) var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
let x_25 : f32 = x_5.injectionSwitch.y;
switch(i32(x_25)) {
case -1: {
let x_30 : f32 = x_5.injectionSwitch.y;
let x_32 : f32 = x_5.injectionSwitch.x;
if ((x_30 > x_32)) {
discard;
}
}
default: {
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}