108 lines
3.1 KiB
C++
108 lines
3.1 KiB
C++
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// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "absl/base/call_once.h"
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#include <thread>
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#include <vector>
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#include "gtest/gtest.h"
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#include "absl/base/attributes.h"
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#include "absl/base/const_init.h"
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#include "absl/base/thread_annotations.h"
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#include "absl/synchronization/mutex.h"
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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namespace {
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absl::once_flag once;
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ABSL_CONST_INIT Mutex counters_mu(absl::kConstInit);
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int running_thread_count ABSL_GUARDED_BY(counters_mu) = 0;
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int call_once_invoke_count ABSL_GUARDED_BY(counters_mu) = 0;
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int call_once_finished_count ABSL_GUARDED_BY(counters_mu) = 0;
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int call_once_return_count ABSL_GUARDED_BY(counters_mu) = 0;
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bool done_blocking ABSL_GUARDED_BY(counters_mu) = false;
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// Function to be called from absl::call_once. Waits for a notification.
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void WaitAndIncrement() {
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counters_mu.Lock();
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++call_once_invoke_count;
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counters_mu.Unlock();
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counters_mu.LockWhen(Condition(&done_blocking));
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++call_once_finished_count;
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counters_mu.Unlock();
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}
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void ThreadBody() {
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counters_mu.Lock();
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++running_thread_count;
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counters_mu.Unlock();
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absl::call_once(once, WaitAndIncrement);
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counters_mu.Lock();
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++call_once_return_count;
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counters_mu.Unlock();
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}
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// Returns true if all threads are set up for the test.
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bool ThreadsAreSetup(void*) ABSL_EXCLUSIVE_LOCKS_REQUIRED(counters_mu) {
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// All ten threads must be running, and WaitAndIncrement should be blocked.
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return running_thread_count == 10 && call_once_invoke_count == 1;
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}
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TEST(CallOnceTest, ExecutionCount) {
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std::vector<std::thread> threads;
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// Start 10 threads all calling call_once on the same once_flag.
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for (int i = 0; i < 10; ++i) {
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threads.emplace_back(ThreadBody);
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}
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// Wait until all ten threads have started, and WaitAndIncrement has been
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// invoked.
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counters_mu.LockWhen(Condition(ThreadsAreSetup, nullptr));
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// WaitAndIncrement should have been invoked by exactly one call_once()
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// instance. That thread should be blocking on a notification, and all other
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// call_once instances should be blocking as well.
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EXPECT_EQ(call_once_invoke_count, 1);
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EXPECT_EQ(call_once_finished_count, 0);
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EXPECT_EQ(call_once_return_count, 0);
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// Allow WaitAndIncrement to finish executing. Once it does, the other
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// call_once waiters will be unblocked.
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done_blocking = true;
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counters_mu.Unlock();
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for (std::thread& thread : threads) {
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thread.join();
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}
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counters_mu.Lock();
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EXPECT_EQ(call_once_invoke_count, 1);
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EXPECT_EQ(call_once_finished_count, 1);
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EXPECT_EQ(call_once_return_count, 10);
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counters_mu.Unlock();
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}
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} // namespace
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ABSL_NAMESPACE_END
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} // namespace absl
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