dawn-cmake/test/shader_io/fragment_output_mixed.wgsl....

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SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out int loc0_1;
layout(location = 1) out uint loc1_1;
layout(location = 2) out float loc2_1;
layout(location = 3) out vec4 loc3_1;
struct FragmentOutputs {
int loc0;
float frag_depth;
uint loc1;
float loc2;
uint sample_mask;
vec4 loc3;
};
FragmentOutputs tint_symbol() {
FragmentOutputs tint_symbol_1 = FragmentOutputs(1, 2.0f, 1u, 1.0f, 2u, vec4(1.0f, 2.0f, 3.0f, 4.0f));
return tint_symbol_1;
}
void main() {
FragmentOutputs inner_result = tint_symbol();
loc0_1 = inner_result.loc0;
gl_FragDepth = inner_result.frag_depth;
loc1_1 = inner_result.loc1;
loc2_1 = inner_result.loc2;
gl_SampleMask[0] = inner_result.sample_mask;
loc3_1 = inner_result.loc3;
return;
}
Error parsing GLSL shader:
ERROR: 0:28: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables
ERROR: 0:28: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.