dawn-cmake/test/tint/builtins/gen/literal/textureLoad/019da0.wgsl.expected.fxc.hlsl

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Texture3D<float4> arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureLoad_019da0() {
float4 res = arg_0.Load(int4((1).xxx, int(1u)));
prevent_dce.Store4(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_019da0();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_019da0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_019da0();
return;
}