2023-01-18 19:42:03 +00:00
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@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
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fn textureNumLayers_1f858a() {
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var res : u32 = textureNumLayers(arg_0);
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2023-03-06 18:25:08 +00:00
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prevent_dce = res;
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2023-01-18 19:42:03 +00:00
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}
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2023-03-06 18:25:08 +00:00
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@group(2) @binding(0) var<storage, read_write> prevent_dce : u32;
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2023-01-18 19:42:03 +00:00
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLayers_1f858a();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureNumLayers_1f858a();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureNumLayers_1f858a();
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}
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