2021-06-03 11:26:17 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
2023-03-06 18:25:08 +00:00
|
|
|
void textureSampleBias_594824(texture3d<float, access::sample> tint_symbol, sampler tint_symbol_1, device float4* const tint_symbol_2) {
|
2022-11-04 17:06:03 +00:00
|
|
|
float4 res = tint_symbol.sample(tint_symbol_1, float3(1.0f), bias(1.0f), int3(1));
|
2023-03-06 18:25:08 +00:00
|
|
|
*(tint_symbol_2) = res;
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
2023-03-06 18:25:08 +00:00
|
|
|
fragment void fragment_main(texture3d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float4* tint_symbol_5 [[buffer(0)]]) {
|
|
|
|
textureSampleBias_594824(tint_symbol_3, tint_symbol_4, tint_symbol_5);
|
2021-06-03 11:26:17 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|