2022-10-24 23:58:53 +00:00
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@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSampleBias_c6953d() {
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2022-11-04 17:06:03 +00:00
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var res : vec4<f32> = textureSampleBias(arg_0, arg_1, vec3<f32>(1.0f), 1u, 1.0f);
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2023-03-06 18:25:08 +00:00
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prevent_dce = res;
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2022-10-24 23:58:53 +00:00
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}
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2023-03-06 18:25:08 +00:00
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@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
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2022-10-24 23:58:53 +00:00
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@fragment
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fn fragment_main() {
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textureSampleBias_c6953d();
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}
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