2022-05-11 22:05:15 +00:00
|
|
|
bug/dawn/947.wgsl:59:20 warning: 'textureSample' must only be called from uniform control flow
|
|
|
|
var srcColor = textureSample(myTexture, mySampler, texcoord);
|
|
|
|
^^^^^^^^^^^^^
|
|
|
|
|
2022-05-16 11:53:25 +00:00
|
|
|
bug/dawn/947.wgsl:55:5 note: control flow depends on non-uniform value
|
|
|
|
if (!all(clampedTexcoord == texcoord)) {
|
|
|
|
^^
|
|
|
|
|
2022-05-16 11:53:25 +00:00
|
|
|
bug/dawn/947.wgsl:55:33 note: reading from user-defined input 'texcoord' may result in a non-uniform value
|
|
|
|
if (!all(clampedTexcoord == texcoord)) {
|
|
|
|
^^^^^^^^
|
2022-05-11 22:05:15 +00:00
|
|
|
|
2021-06-21 19:27:26 +00:00
|
|
|
cbuffer cbuffer_uniforms : register(b0, space0) {
|
|
|
|
uint4 uniforms[1];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct VertexOutputs {
|
|
|
|
float2 texcoords;
|
|
|
|
float4 position;
|
|
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
|
|
uint VertexIndex : SV_VertexID;
|
|
|
|
};
|
|
|
|
struct tint_symbol_2 {
|
|
|
|
float2 texcoords : TEXCOORD0;
|
|
|
|
float4 position : SV_Position;
|
|
|
|
};
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
VertexOutputs vs_main_inner(uint VertexIndex) {
|
2021-07-05 15:20:57 +00:00
|
|
|
float2 texcoord[3] = {float2(-0.5f, 0.0f), float2(1.5f, 0.0f), float2(0.5f, 2.0f)};
|
2021-07-02 19:27:42 +00:00
|
|
|
VertexOutputs output = (VertexOutputs)0;
|
2022-06-01 13:14:39 +00:00
|
|
|
output.position = float4(((texcoord[VertexIndex] * 2.0f) - (1.0f).xx), 0.0f, 1.0f);
|
2021-07-13 12:18:13 +00:00
|
|
|
bool flipY = (asfloat(uniforms[0].y) < 0.0f);
|
2021-06-21 19:27:26 +00:00
|
|
|
if (flipY) {
|
2021-07-13 12:18:13 +00:00
|
|
|
output.texcoords = ((((texcoord[VertexIndex] * asfloat(uniforms[0].xy)) + asfloat(uniforms[0].zw)) * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f));
|
2021-06-21 19:27:26 +00:00
|
|
|
} else {
|
2021-07-13 12:18:13 +00:00
|
|
|
output.texcoords = ((((texcoord[VertexIndex] * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f)) * asfloat(uniforms[0].xy)) + asfloat(uniforms[0].zw));
|
2021-06-21 19:27:26 +00:00
|
|
|
}
|
2021-08-04 22:15:28 +00:00
|
|
|
return output;
|
|
|
|
}
|
|
|
|
|
|
|
|
tint_symbol_2 vs_main(tint_symbol_1 tint_symbol) {
|
|
|
|
const VertexOutputs inner_result = vs_main_inner(tint_symbol.VertexIndex);
|
|
|
|
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
|
|
|
|
wrapper_result.texcoords = inner_result.texcoords;
|
|
|
|
wrapper_result.position = inner_result.position;
|
|
|
|
return wrapper_result;
|
2021-06-21 19:27:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
SamplerState mySampler : register(s1, space0);
|
|
|
|
Texture2D<float4> myTexture : register(t2, space0);
|
|
|
|
|
|
|
|
struct tint_symbol_4 {
|
|
|
|
float2 texcoord : TEXCOORD0;
|
|
|
|
};
|
|
|
|
struct tint_symbol_5 {
|
|
|
|
float4 value : SV_Target0;
|
|
|
|
};
|
|
|
|
|
2022-03-28 20:51:32 +00:00
|
|
|
static bool tint_discard = false;
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
float4 fs_main_inner(float2 texcoord) {
|
2022-06-01 13:14:39 +00:00
|
|
|
float2 clampedTexcoord = clamp(texcoord, (0.0f).xx, (1.0f).xx);
|
2022-03-28 20:51:32 +00:00
|
|
|
if (!(all((clampedTexcoord == texcoord)))) {
|
|
|
|
tint_discard = true;
|
2022-06-01 13:14:39 +00:00
|
|
|
return (0.0f).xxxx;
|
2021-06-21 19:27:26 +00:00
|
|
|
}
|
2022-03-28 20:51:32 +00:00
|
|
|
float4 srcColor = myTexture.Sample(mySampler, texcoord);
|
|
|
|
return srcColor;
|
|
|
|
}
|
|
|
|
|
|
|
|
void tint_discard_func() {
|
|
|
|
discard;
|
2021-08-04 22:15:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
tint_symbol_5 fs_main(tint_symbol_4 tint_symbol_3) {
|
|
|
|
const float4 inner_result_1 = fs_main_inner(tint_symbol_3.texcoord);
|
2022-03-28 20:51:32 +00:00
|
|
|
if (tint_discard) {
|
|
|
|
tint_discard_func();
|
|
|
|
const tint_symbol_5 tint_symbol_8 = (tint_symbol_5)0;
|
|
|
|
return tint_symbol_8;
|
|
|
|
}
|
2021-08-04 22:15:28 +00:00
|
|
|
tint_symbol_5 wrapper_result_1 = (tint_symbol_5)0;
|
|
|
|
wrapper_result_1.value = inner_result_1;
|
|
|
|
return wrapper_result_1;
|
2021-06-21 19:27:26 +00:00
|
|
|
}
|