39 lines
650 B
Plaintext
39 lines
650 B
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct frexp_result_vec2 {
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float2 fract;
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int2 exp;
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};
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void frexp_6fb3ad() {
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frexp_result_vec2 res = frexp_result_vec2{.fract=float2(0.5f), .exp=int2(1)};
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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frexp_6fb3ad();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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frexp_6fb3ad();
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return;
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}
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kernel void compute_main() {
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frexp_6fb3ad();
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return;
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}
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