35 lines
581 B
HLSL
35 lines
581 B
HLSL
|
struct modf_result_vec2 {
|
||
|
float2 fract;
|
||
|
float2 whole;
|
||
|
};
|
||
|
void modf_732aa6() {
|
||
|
modf_result_vec2 res = {(-0.5f).xx, (-1.0f).xx};
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
float4 value : SV_Position;
|
||
|
};
|
||
|
|
||
|
float4 vertex_main_inner() {
|
||
|
modf_732aa6();
|
||
|
return (0.0f).xxxx;
|
||
|
}
|
||
|
|
||
|
tint_symbol vertex_main() {
|
||
|
const float4 inner_result = vertex_main_inner();
|
||
|
tint_symbol wrapper_result = (tint_symbol)0;
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
modf_732aa6();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
modf_732aa6();
|
||
|
return;
|
||
|
}
|