dawn-cmake/test/ptr_ref/access/matrix.spvasm.expected.glsl

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#version 310 es
precision mediump float;
void main_1() {
mat3 m = mat3(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
m = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f));
m[1] = vec3(5.0f, 5.0f, 5.0f);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}