2021-06-09 08:30:57 +00:00
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[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
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fn ignore_c8a0ee() {
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ignore(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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ignore_c8a0ee();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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ignore_c8a0ee();
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}
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2021-06-29 18:39:44 +00:00
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[[stage(compute), workgroup_size(1)]]
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2021-06-09 08:30:57 +00:00
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fn compute_main() {
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ignore_c8a0ee();
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}
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