46 lines
1.5 KiB
WebGPU Shading Language
46 lines
1.5 KiB
WebGPU Shading Language
|
// Copyright 2022 The Tint Authors.
|
||
|
//
|
||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
// you may not use this file except in compliance with the License.
|
||
|
// You may obtain a copy of the License at
|
||
|
//
|
||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||
|
//
|
||
|
// Unless required by applicable law or agreed to in writing, software
|
||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
// See the License for the specific language governing permissions and
|
||
|
// limitations under the License.
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
// File generated by tools/src/cmd/gen
|
||
|
// using the template:
|
||
|
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||
|
//
|
||
|
// Do not modify this file directly
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
@group(1) @binding(1) var arg_1: texture_cube_array<i32>;
|
||
|
@group(1) @binding(2) var arg_2: sampler;
|
||
|
|
||
|
// fn textureGather(@const component: i32, texture: texture_cube_array<i32>, sampler: sampler, coords: vec3<f32>, array_index: u32) -> vec4<i32>
|
||
|
fn textureGather_788010() {
|
||
|
var res: vec4<i32> = textureGather(1, arg_1, arg_2, vec3<f32>(), 1u);
|
||
|
}
|
||
|
|
||
|
@vertex
|
||
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||
|
textureGather_788010();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
@fragment
|
||
|
fn fragment_main() {
|
||
|
textureGather_788010();
|
||
|
}
|
||
|
|
||
|
@compute @workgroup_size(1)
|
||
|
fn compute_main() {
|
||
|
textureGather_788010();
|
||
|
}
|