dawn-cmake/test/tint/builtins/gen/literal/textureSampleBias/c6953d.wgsl.expected.fxc.hlsl

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TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_c6953d() {
float4 res = arg_0.SampleBias(arg_1, float4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
}
void fragment_main() {
textureSampleBias_c6953d();
return;
}