33 lines
612 B
HLSL
33 lines
612 B
HLSL
|
void dot_d0d179() {
|
||
|
vector<float16_t, 4> arg_0 = (float16_t(0.0h)).xxxx;
|
||
|
vector<float16_t, 4> arg_1 = (float16_t(0.0h)).xxxx;
|
||
|
float16_t res = dot(arg_0, arg_1);
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
float4 value : SV_Position;
|
||
|
};
|
||
|
|
||
|
float4 vertex_main_inner() {
|
||
|
dot_d0d179();
|
||
|
return (0.0f).xxxx;
|
||
|
}
|
||
|
|
||
|
tint_symbol vertex_main() {
|
||
|
const float4 inner_result = vertex_main_inner();
|
||
|
tint_symbol wrapper_result = (tint_symbol)0;
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
dot_d0d179();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
dot_d0d179();
|
||
|
return;
|
||
|
}
|