dawn-cmake/test/tint/builtins/gen/var/textureGather/bd33b6.wgsl.expected.fxc.hlsl

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Texture2DArray<int4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
void textureGather_bd33b6() {
float2 arg_3 = (0.0f).xx;
uint arg_4 = 1u;
int4 res = arg_1.GatherGreen(arg_2, float3(arg_3, float(arg_4)), (0).xx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_bd33b6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_bd33b6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_bd33b6();
return;
}