2017-05-30 20:25:20 +00:00
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "Pipeline.h"
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#include "Device.h"
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#include "DepthStencilState.h"
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#include "InputState.h"
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#include "PipelineLayout.h"
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#include "RenderPass.h"
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#include "ShaderModule.h"
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namespace backend {
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// PipelineBase
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PipelineBase::PipelineBase(PipelineBuilder* builder)
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: device(builder->device), stageMask(builder->stageMask), layout(std::move(builder->layout)),
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renderPass(std::move(builder->renderPass)), subpass(builder->subpass),
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inputState(std::move(builder->inputState)), depthStencilState(std::move(builder->depthStencilState)) {
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if (stageMask != (nxt::ShaderStageBit::Vertex | nxt::ShaderStageBit::Fragment) &&
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stageMask != nxt::ShaderStageBit::Compute) {
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builder->HandleError("Wrong combination of stage for pipeline");
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return;
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}
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if (!IsCompute() && !renderPass) {
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builder->HandleError("Pipeline render pass not set");
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return;
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}
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// TODO(kainino@chromium.org): Need to verify the pipeline against its render subpass.
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auto FillPushConstants = [](const ShaderModuleBase* module, PushConstantInfo* info) {
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const auto& moduleInfo = module->GetPushConstants();
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info->mask = moduleInfo.mask;
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for (uint32_t i = 0; i < moduleInfo.names.size(); i++) {
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unsigned int size = moduleInfo.sizes[i];
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if (size == 0) {
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continue;
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}
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for (uint32_t offset = 0; offset < size; offset++) {
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info->types[i + offset] = moduleInfo.types[i];
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}
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i += size - 1;
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}
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};
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for (auto stageBit : IterateStages(builder->stageMask)) {
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if (!builder->stages[stageBit].module->IsCompatibleWithPipelineLayout(layout.Get())) {
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builder->HandleError("Stage not compatible with layout");
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return;
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}
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FillPushConstants(builder->stages[stageBit].module.Get(), &pushConstants[stageBit]);
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}
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if (!IsCompute()) {
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if ((builder->stages[nxt::ShaderStage::Vertex].module->GetUsedVertexAttributes() & ~inputState->GetAttributesSetMask()).any()) {
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builder->HandleError("Pipeline vertex stage uses inputs not in the input state");
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return;
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}
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}
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}
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const PipelineBase::PushConstantInfo& PipelineBase::GetPushConstants(nxt::ShaderStage stage) const {
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return pushConstants[stage];
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}
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nxt::ShaderStageBit PipelineBase::GetStageMask() const {
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return stageMask;
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}
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PipelineLayoutBase* PipelineBase::GetLayout() {
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return layout.Get();
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}
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RenderPassBase* PipelineBase::GetRenderPass() {
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return renderPass.Get();
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}
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InputStateBase* PipelineBase::GetInputState() {
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return inputState.Get();
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}
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DepthStencilStateBase* PipelineBase::GetDepthStencilState() {
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return depthStencilState.Get();
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}
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bool PipelineBase::IsCompute() const {
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return stageMask == nxt::ShaderStageBit::Compute;
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}
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// PipelineBuilder
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PipelineBuilder::PipelineBuilder(DeviceBase* device)
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: Builder(device), stageMask(static_cast<nxt::ShaderStageBit>(0)) {
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}
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const PipelineBuilder::StageInfo& PipelineBuilder::GetStageInfo(nxt::ShaderStage stage) const {
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ASSERT(stageMask & StageBit(stage));
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return stages[stage];
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}
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PipelineBase* PipelineBuilder::GetResultImpl() {
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// TODO(cwallez@chromium.org): the layout should be required, and put the default objects in the device
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if (!layout) {
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layout = device->CreatePipelineLayoutBuilder()->GetResult();
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}
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if (!inputState) {
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inputState = device->CreateInputStateBuilder()->GetResult();
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}
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if (!depthStencilState) {
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depthStencilState = device->CreateDepthStencilStateBuilder()->GetResult();
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}
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return device->CreatePipeline(this);
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}
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void PipelineBuilder::SetLayout(PipelineLayoutBase* layout) {
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this->layout = layout;
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}
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void PipelineBuilder::SetSubpass(RenderPassBase* renderPass, uint32_t subpass) {
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this->renderPass = renderPass;
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this->subpass = subpass;
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}
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void PipelineBuilder::SetStage(nxt::ShaderStage stage, ShaderModuleBase* module, const char* entryPoint) {
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if (entryPoint != std::string("main")) {
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HandleError("Currently the entry point has to be main()");
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return;
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}
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if (stage != module->GetExecutionModel()) {
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HandleError("Setting module with wrong execution model");
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return;
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}
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nxt::ShaderStageBit bit = StageBit(stage);
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if (stageMask & bit) {
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HandleError("Setting already set stage");
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return;
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}
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stageMask |= bit;
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stages[stage].module = module;
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stages[stage].entryPoint = entryPoint;
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}
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void PipelineBuilder::SetInputState(InputStateBase* inputState) {
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this->inputState = inputState;
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}
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void PipelineBuilder::SetDepthStencilState(DepthStencilStateBase* depthStencilState) {
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this->depthStencilState = depthStencilState;
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}
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}
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