#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void clamp_b07c65() {
int res = clamp(1, 1, 1);
}
vertex tint_symbol vertex_main() {
clamp_b07c65();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
fragment void fragment_main() {
return;
kernel void compute_main() {