fn max_a93419() {
var res : vec4<f32> = max(vec4<f32>(), vec4<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
max_a93419();
return vec4<f32>();
[[stage(fragment)]]
fn fragment_main() {
[[stage(compute)]]
fn compute_main() {