dawn-cmake/test/intrinsics/gen/modf/3d00e2.wgsl.expected.hlsl

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static float4 arg_1;
void modf_3d00e2() {
float4 res = modf(float4(0.0f, 0.0f, 0.0f, 0.0f), arg_1);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
modf_3d00e2();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
modf_3d00e2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
modf_3d00e2();
return;
}