fn select_e3e028() {
var res : vec4<bool> = select(vec4<bool>(), vec4<bool>(), vec4<bool>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
select_e3e028();
return vec4<f32>();
[[stage(fragment)]]
fn fragment_main() {
[[stage(compute)]]
fn compute_main() {