12 lines
245 B
HLSL
12 lines
245 B
HLSL
|
Texture2D arg_0 : register(t0, space1);
|
||
|
SamplerState arg_1 : register(s1, space1);
|
||
|
|
||
|
void textureSample_667d76() {
|
||
|
float res = arg_0.Sample(arg_1, float2(0.0f, 0.0f), int2(0, 0));
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureSample_667d76();
|
||
|
return;
|
||
|
}
|