[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
struct VertexOutput {
float4 pos;
int loc0;
};
VertexOutput foo(float x) {
const VertexOutput tint_symbol = {float4(x, x, x, 1.0f), 42};
return tint_symbol;
VertexOutput vert_main1() {
return foo(0.5f);
VertexOutput vert_main2() {
return foo(0.25f);