dawn-cmake/test/intrinsics/gen/textureGatherCompare/60d2d1.wgsl.expected.hlsl

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TextureCubeArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureGatherCompare_60d2d1() {
float4 res = arg_0.GatherCmp(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGatherCompare_60d2d1();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGatherCompare_60d2d1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGatherCompare_60d2d1();
return;
}