7 lines
213 B
WebGPU Shading Language
7 lines
213 B
WebGPU Shading Language
|
[[stage(compute)]]
|
||
|
fn main() {
|
||
|
var m : mat3x3<f32> = mat3x3<f32>(vec3<f32>(1., 2., 3.), vec3<f32>(4., 5., 6.), vec3<f32>(7., 8., 9.));
|
||
|
let v : ptr<function, vec3<f32>> = &m[1];
|
||
|
*v = vec3<f32>(5., 5., 5.);
|
||
|
}
|