2021-06-04 17:31:48 +00:00
|
|
|
struct tint_symbol {
|
|
|
|
float4 value : SV_Position;
|
|
|
|
};
|
2021-06-03 11:26:17 +00:00
|
|
|
|
|
|
|
ByteAddressBuffer sb : register(t0, space0);
|
|
|
|
|
|
|
|
void arrayLength_721c9d() {
|
2021-06-04 17:31:48 +00:00
|
|
|
uint tint_symbol_2 = 0u;
|
|
|
|
sb.GetDimensions(tint_symbol_2);
|
|
|
|
const uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
|
|
|
|
uint res = tint_symbol_3;
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
2021-06-04 17:31:48 +00:00
|
|
|
tint_symbol vertex_main() {
|
2021-06-03 11:26:17 +00:00
|
|
|
arrayLength_721c9d();
|
2021-06-04 17:31:48 +00:00
|
|
|
const tint_symbol tint_symbol_4 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
|
|
return tint_symbol_4;
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
arrayLength_721c9d();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
[numthreads(1, 1, 1)]
|
|
|
|
void compute_main() {
|
|
|
|
arrayLength_721c9d();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|