dawn-cmake/test/intrinsics/gen/arrayLength/b083be.wgsl.expected.hlsl

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struct tint_symbol {
float4 value : SV_Position;
};
ByteAddressBuffer sb : register(t0, space0);
void arrayLength_b083be() {
uint tint_symbol_2 = 0u;
sb.GetDimensions(tint_symbol_2);
const uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
uint res = tint_symbol_3;
}
tint_symbol vertex_main() {
arrayLength_b083be();
const tint_symbol tint_symbol_4 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_4;
}
void fragment_main() {
arrayLength_b083be();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
arrayLength_b083be();
return;
}