dawn-cmake/test/tint/bug/tint/403.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct vertexUniformBuffer1 {
/* 0x0000 */ float2x2 transform1;
};
struct vertexUniformBuffer2 {
/* 0x0000 */ float2x2 transform2;
};
struct tint_symbol_1 {
float4 value [[position]];
};
float4 tint_symbol_inner(uint gl_VertexIndex, const constant vertexUniformBuffer1* const tint_symbol_3, const constant vertexUniformBuffer2* const tint_symbol_4) {
tint_array<float2, 3> indexable = {};
float2x2 const x_23 = (*(tint_symbol_3)).transform1;
float2x2 const x_28 = (*(tint_symbol_4)).transform2;
uint const x_46 = gl_VertexIndex;
tint_array<float2, 3> const tint_symbol_2 = tint_array<float2, 3>{float2(-1.0f, 1.0f), float2(1.0f), float2(-1.0f)};
indexable = tint_symbol_2;
float2 const x_51 = indexable[x_46];
float2 const x_52 = (float2x2((x_23[0u] + x_28[0u]), (x_23[1u] + x_28[1u])) * x_51);
return float4(x_52[0], x_52[1], 0.0f, 1.0f);
}
vertex tint_symbol_1 tint_symbol(const constant vertexUniformBuffer1* tint_symbol_5 [[buffer(0)]], const constant vertexUniformBuffer2* tint_symbol_6 [[buffer(1)]], uint gl_VertexIndex [[vertex_id]]) {
float4 const inner_result = tint_symbol_inner(gl_VertexIndex, tint_symbol_5, tint_symbol_6);
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}