dawn-cmake/include/dawn/native/DawnNative.h

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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_
#define INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_
#include <string>
#include <vector>
#include "dawn/dawn_proc_table.h"
#include "dawn/native/dawn_native_export.h"
#include "dawn/webgpu.h"
#include "dawn/webgpu_cpp_chained_struct.h"
namespace dawn::platform {
class Platform;
} // namespace dawn::platform
namespace wgpu {
struct AdapterProperties;
struct DeviceDescriptor;
} // namespace wgpu
namespace dawn::native {
class InstanceBase;
class AdapterBase;
// Each toggle is assigned with a TogglesStage, indicating the validation and earliest usage
// time of the toggle.
enum class ToggleStage { Instance, Adapter, Device };
// A struct to record the information of a toggle. A toggle is a code path in Dawn device that
// can be manually configured to run or not outside Dawn, including workarounds, special
// features and optimizations.
struct ToggleInfo {
const char* name;
const char* description;
const char* url;
ToggleStage stage;
};
// A struct to record the information of a feature. A feature is a GPU feature that is not
// required to be supported by all Dawn backends and can only be used when it is enabled on the
// creation of device.
2022-09-08 00:11:04 +00:00
struct FeatureInfo {
const char* name;
const char* description;
const char* url;
// The enum of feature state, could be stable or experimental. Using an experimental feature
// requires the AllowUnsafeAPIs toggle to be enabled.
2022-09-08 00:11:04 +00:00
enum class FeatureState { Stable = 0, Experimental };
FeatureState featureState;
};
// An adapter is an object that represent on possibility of creating devices in the system.
// Most of the time it will represent a combination of a physical GPU and an API. Not that the
// same GPU can be represented by multiple adapters but on different APIs.
//
// The underlying Dawn adapter is owned by the Dawn instance so this class is not RAII but just
// a reference to an underlying adapter.
class DAWN_NATIVE_EXPORT Adapter {
public:
Adapter();
// NOLINTNEXTLINE(runtime/explicit)
Adapter(AdapterBase* impl);
~Adapter();
Adapter(const Adapter& other);
Adapter& operator=(const Adapter& other);
// Essentially webgpu.h's wgpuAdapterGetProperties while we don't have WGPUAdapter in
// dawn.json
void GetProperties(wgpu::AdapterProperties* properties) const;
void GetProperties(WGPUAdapterProperties* properties) const;
std::vector<const char*> GetSupportedExtensions() const;
std::vector<const char*> GetSupportedFeatures() const;
bool GetLimits(WGPUSupportedLimits* limits) const;
void SetUseTieredLimits(bool useTieredLimits);
// Check that the Adapter is able to support importing external images. This is necessary
// to implement the swapchain and interop APIs in Chromium.
bool SupportsExternalImages() const;
explicit operator bool() const;
// Create a device on this adapter. On an error, nullptr is returned.
WGPUDevice CreateDevice(const wgpu::DeviceDescriptor* deviceDescriptor);
WGPUDevice CreateDevice(const WGPUDeviceDescriptor* deviceDescriptor = nullptr);
void RequestDevice(const wgpu::DeviceDescriptor* descriptor,
WGPURequestDeviceCallback callback,
void* userdata);
void RequestDevice(const WGPUDeviceDescriptor* descriptor,
WGPURequestDeviceCallback callback,
void* userdata);
// Returns the underlying WGPUAdapter object.
WGPUAdapter Get() const;
// Reset the backend device object for testing purposes.
void ResetInternalDeviceForTesting();
private:
AdapterBase* mImpl = nullptr;
};
// Base class for options passed to Instance::DiscoverAdapters.
struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptionsBase {
public:
const WGPUBackendType backendType;
protected:
explicit AdapterDiscoveryOptionsBase(WGPUBackendType type);
};
enum BackendValidationLevel { Full, Partial, Disabled };
// Can be chained in InstanceDescriptor
struct DAWN_NATIVE_EXPORT DawnInstanceDescriptor : wgpu::ChainedStruct {
DawnInstanceDescriptor();
static constexpr size_t kFirstMemberAlignment =
wgpu::detail::ConstexprMax(alignof(wgpu::ChainedStruct), alignof(uint32_t));
alignas(kFirstMemberAlignment) uint32_t additionalRuntimeSearchPathsCount = 0;
const char* const* additionalRuntimeSearchPaths;
dawn::platform::Platform* platform = nullptr;
// Equality operators, mostly for testing. Note that this tests
// strict pointer-pointer equality if the struct contains member pointers.
bool operator==(const DawnInstanceDescriptor& rhs) const;
};
// Represents a connection to dawn_native and is used for dependency injection, discovering
// system adapters and injecting custom adapters (like a Swiftshader Vulkan adapter).
//
// This is an RAII class for Dawn instances and also controls the lifetime of all adapters
// for this instance.
class DAWN_NATIVE_EXPORT Instance {
public:
explicit Instance(const WGPUInstanceDescriptor* desc = nullptr);
~Instance();
Instance(const Instance& other) = delete;
Instance& operator=(const Instance& other) = delete;
// Gather all adapters in the system that can be accessed with no special options. These
// adapters will later be returned by GetAdapters.
void DiscoverDefaultAdapters();
// Adds adapters that can be discovered with the options provided (like a getProcAddress).
// The backend is chosen based on the type of the options used. Returns true on success.
bool DiscoverAdapters(const AdapterDiscoveryOptionsBase* options);
// Returns all the adapters that the instance knows about.
std::vector<Adapter> GetAdapters() const;
const ToggleInfo* GetToggleInfo(const char* toggleName);
const FeatureInfo* GetFeatureInfo(WGPUFeatureName feature);
// Enables backend validation layers
void EnableBackendValidation(bool enableBackendValidation);
void SetBackendValidationLevel(BackendValidationLevel validationLevel);
// Enable debug capture on Dawn startup
void EnableBeginCaptureOnStartup(bool beginCaptureOnStartup);
// Enable / disable the adapter blocklist.
void EnableAdapterBlocklist(bool enable);
// TODO(dawn:1374) Deprecate this once it is passed via the descriptor.
void SetPlatform(dawn::platform::Platform* platform);
uint64_t GetDeviceCountForTesting() const;
// Returns the underlying WGPUInstance object.
WGPUInstance Get() const;
private:
InstanceBase* mImpl = nullptr;
};
// Backend-agnostic API for dawn_native
DAWN_NATIVE_EXPORT const DawnProcTable& GetProcs();
// Query the names of all the toggles that are enabled in device
DAWN_NATIVE_EXPORT std::vector<const char*> GetTogglesUsed(WGPUDevice device);
// Backdoor to get the number of lazy clears for testing
DAWN_NATIVE_EXPORT size_t GetLazyClearCountForTesting(WGPUDevice device);
// Backdoor to get the number of deprecation warnings for testing
DAWN_NATIVE_EXPORT size_t GetDeprecationWarningCountForTesting(WGPUDevice device);
// Backdoor to get the number of adapters an instance knows about for testing
DAWN_NATIVE_EXPORT size_t GetAdapterCountForTesting(WGPUInstance instance);
// Query if texture has been initialized
DAWN_NATIVE_EXPORT bool IsTextureSubresourceInitialized(
WGPUTexture texture,
uint32_t baseMipLevel,
uint32_t levelCount,
uint32_t baseArrayLayer,
uint32_t layerCount,
WGPUTextureAspect aspect = WGPUTextureAspect_All);
// Backdoor to get the order of the ProcMap for testing
DAWN_NATIVE_EXPORT std::vector<const char*> GetProcMapNamesForTesting();
DAWN_NATIVE_EXPORT bool DeviceTick(WGPUDevice device);
DAWN_NATIVE_EXPORT bool InstanceProcessEvents(WGPUInstance instance);
// ErrorInjector functions used for testing only. Defined in dawn_native/ErrorInjector.cpp
DAWN_NATIVE_EXPORT void EnableErrorInjector();
DAWN_NATIVE_EXPORT void DisableErrorInjector();
DAWN_NATIVE_EXPORT void ClearErrorInjector();
DAWN_NATIVE_EXPORT uint64_t AcquireErrorInjectorCallCount();
DAWN_NATIVE_EXPORT void InjectErrorAt(uint64_t index);
// The different types of external images
enum ExternalImageType {
OpaqueFD,
DmaBuf,
IOSurface,
DXGISharedHandle,
EGLImage,
AHardwareBuffer,
};
// Common properties of external images
struct DAWN_NATIVE_EXPORT ExternalImageDescriptor {
public:
const WGPUTextureDescriptor* cTextureDescriptor; // Must match image creation params
bool isInitialized; // Whether the texture is initialized on import
ExternalImageType GetType() const;
protected:
explicit ExternalImageDescriptor(ExternalImageType type);
private:
ExternalImageType mType;
};
struct DAWN_NATIVE_EXPORT ExternalImageExportInfo {
public:
bool isInitialized = false; // Whether the texture is initialized after export
ExternalImageType GetType() const;
protected:
explicit ExternalImageExportInfo(ExternalImageType type);
private:
ExternalImageType mType;
};
DAWN_NATIVE_EXPORT bool CheckIsErrorForTesting(void* objectHandle);
DAWN_NATIVE_EXPORT const char* GetObjectLabelForTesting(void* objectHandle);
DAWN_NATIVE_EXPORT uint64_t GetAllocatedSizeForTesting(WGPUBuffer buffer);
DAWN_NATIVE_EXPORT bool BindGroupLayoutBindingsEqualForTesting(WGPUBindGroupLayout a,
WGPUBindGroupLayout b);
} // namespace dawn::native
// Alias the DawnInstanceDescriptor up to wgpu.
// TODO(dawn:1374) Remove this aliasing once the usages are updated.
namespace wgpu {
using dawn::native::DawnInstanceDescriptor;
} // namespace wgpu
// TODO(dawn:824): Remove once the deprecation period is passed.
namespace dawn_native = dawn::native;
#endif // INCLUDE_DAWN_NATIVE_DAWNNATIVE_H_