65 lines
1.3 KiB
Plaintext
65 lines
1.3 KiB
Plaintext
|
#version 310 es
|
||
|
#extension GL_AMD_gpu_shader_half_float : require
|
||
|
|
||
|
f16vec3 tint_atanh(f16vec3 x) {
|
||
|
return mix(atanh(x), f16vec3(0.0hf), greaterThanEqual(x, f16vec3(1.0hf)));
|
||
|
}
|
||
|
|
||
|
void atanh_ec4b06() {
|
||
|
f16vec3 res = tint_atanh(f16vec3(0.0hf));
|
||
|
}
|
||
|
|
||
|
vec4 vertex_main() {
|
||
|
atanh_ec4b06();
|
||
|
return vec4(0.0f);
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
gl_PointSize = 1.0;
|
||
|
vec4 inner_result = vertex_main();
|
||
|
gl_Position = inner_result;
|
||
|
gl_Position.y = -(gl_Position.y);
|
||
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||
|
return;
|
||
|
}
|
||
|
#version 310 es
|
||
|
#extension GL_AMD_gpu_shader_half_float : require
|
||
|
precision mediump float;
|
||
|
|
||
|
f16vec3 tint_atanh(f16vec3 x) {
|
||
|
return mix(atanh(x), f16vec3(0.0hf), greaterThanEqual(x, f16vec3(1.0hf)));
|
||
|
}
|
||
|
|
||
|
void atanh_ec4b06() {
|
||
|
f16vec3 res = tint_atanh(f16vec3(0.0hf));
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
atanh_ec4b06();
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
fragment_main();
|
||
|
return;
|
||
|
}
|
||
|
#version 310 es
|
||
|
#extension GL_AMD_gpu_shader_half_float : require
|
||
|
|
||
|
f16vec3 tint_atanh(f16vec3 x) {
|
||
|
return mix(atanh(x), f16vec3(0.0hf), greaterThanEqual(x, f16vec3(1.0hf)));
|
||
|
}
|
||
|
|
||
|
void atanh_ec4b06() {
|
||
|
f16vec3 res = tint_atanh(f16vec3(0.0hf));
|
||
|
}
|
||
|
|
||
|
void compute_main() {
|
||
|
atanh_ec4b06();
|
||
|
}
|
||
|
|
||
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||
|
void main() {
|
||
|
compute_main();
|
||
|
return;
|
||
|
}
|