dawn-cmake/test/tint/builtins/gen/var/textureSampleLevel/979816.wgsl.expected.glsl

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#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
};
layout(binding = 3) uniform ExternalTextureParams_1 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return mix(f, t, cond);
}
vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
vec3 color = vec3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = textureLod(plane0_smp, coord, 0.0f).rgb;
} else {
color = (vec4(textureLod(plane0_smp, coord, 0.0f).r, textureLod(plane1_smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4(color, 1.0f);
}
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleLevel_979816() {
vec2 arg_2 = vec2(0.0f);
vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, arg_2, ext_tex_params);
}
vec4 vertex_main() {
textureSampleLevel_979816();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:59: 'textureSampleExternal' : no matching overloaded function found
ERROR: 0:59: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:59: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
};
layout(binding = 3) uniform ExternalTextureParams_1 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return mix(f, t, cond);
}
vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
vec3 color = vec3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = textureLod(plane0_smp, coord, 0.0f).rgb;
} else {
color = (vec4(textureLod(plane0_smp, coord, 0.0f).r, textureLod(plane1_smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4(color, 1.0f);
}
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleLevel_979816() {
vec2 arg_2 = vec2(0.0f);
vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, arg_2, ext_tex_params);
}
void fragment_main() {
textureSampleLevel_979816();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:60: 'textureSampleExternal' : no matching overloaded function found
ERROR: 0:60: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:60: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
};
layout(binding = 3) uniform ExternalTextureParams_1 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return mix(f, t, cond);
}
vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
vec3 color = vec3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = textureLod(plane0_smp, coord, 0.0f).rgb;
} else {
color = (vec4(textureLod(plane0_smp, coord, 0.0f).r, textureLod(plane1_smp, coord, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return vec4(color, 1.0f);
}
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleLevel_979816() {
vec2 arg_2 = vec2(0.0f);
vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, arg_2, ext_tex_params);
}
void compute_main() {
textureSampleLevel_979816();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:59: 'textureSampleExternal' : no matching overloaded function found
ERROR: 0:59: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:59: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.