2022-06-02 14:36:10 +00:00
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#include <metal_stdlib>
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using namespace metal;
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void transpose_4dc9a1() {
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2022-07-26 14:27:25 +00:00
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float2x3 arg_0 = float2x3(float3(1.0f), float3(1.0f));
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2022-06-02 14:36:10 +00:00
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float3x2 res = transpose(arg_0);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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transpose_4dc9a1();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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transpose_4dc9a1();
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return;
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}
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kernel void compute_main() {
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transpose_4dc9a1();
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return;
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}
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