38 lines
1003 B
HLSL
38 lines
1003 B
HLSL
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SKIP: FAILED
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void transpose_844869() {
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matrix<float16_t, 4, 4> arg_0 = matrix<float16_t, 4, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx);
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matrix<float16_t, 4, 4> res = transpose(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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transpose_844869();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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transpose_844869();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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transpose_844869();
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return;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x000001A73CD16C90(2,10-18): error X3000: syntax error: unexpected token 'float16_t'
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D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x000001A73CD16C90(3,10-18): error X3000: syntax error: unexpected token 'float16_t'
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