fn dot_ef6b1d() {
var res : i32 = dot(vec4<i32>(), vec4<i32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
dot_ef6b1d();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {