dawn-cmake/test/tint/builtins/gen/literal/frexp/3c4f48.wgsl.expected.fxc.hlsl

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struct frexp_result_vec4 {
float4 sig;
int4 exp;
};
frexp_result_vec4 tint_frexp(float4 param_0) {
float4 exp;
float4 sig = frexp(param_0, exp);
frexp_result_vec4 result = {sig, int4(exp)};
return result;
}
void frexp_3c4f48() {
frexp_result_vec4 res = tint_frexp((0.0f).xxxx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
frexp_3c4f48();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
frexp_3c4f48();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
frexp_3c4f48();
return;
}